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Question by wns · Nov 02, 2013 at 06:20 PM · animationinputbeginner

How do you apply animations to characters with FPS input controls?

http://video.unity3d.com/video/7362044/

I've just been watching this video, and I was wondering how to apply animations, since I've applied a controller to my character:

http://i.imgur.com/jjWQR6M.jpg http://i.imgur.com/gnXIlHt.jpg

I was able to apply the idle animation on the player at least, but I wasn't able to apply any animations while using the FPSInputController button scene. I wonder if you can help, because I'm incredibly new to Unity. I've heard so far it has something to do with the scripting.

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Answer by greatwhiteshark17283 · Nov 29, 2013 at 10:21 PM

If I were you, I wouldn't use the FPSInputController for a third person game. The Unity Asset store has a third person controller asset.

As far as animating the character, try this script:

 var run : String;
 var idle : String;
 var jump : String;
 var attack : String;
 var attack2 : String;
 private var running : boolean;
 private var jumping  : boolean;
 private var animationToPlay : String;
 
 function Update(){
     if(Input.GetKey("up")){
         animationToPlay = run;
     }
     if(Input.GetKey("w")){
         animationToPlay = run;
     }
     if(Input.GetKeyDown("space")){
         animationToPlay = jump;
     }
     if(Input.GetKey("2")){
         animationToPlay = attack2;
     }
     if(Input.GetKey("1")){
         animationToPlay = attack;
     }
     if(Input.GetKeyUp("up")){
         animationToPlay = idle;
     }
     if(Input.GetKeyUp("w")){
         animationToPlay = idle;
     }
     if(Input.GetKeyUp("space")){
         animationToPlay = idle;
     }
     animation.Play(animationToPlay);
 }

Good luck with using Unity!

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