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Question by Cryno1000 · Mar 29, 2020 at 03:13 AM · gameobjecttagreferencetagsmultiple-objects

Set reference to multiple gameobjects based on tag category / multiple tags?

Is it possible to set

   gos = GameObject.FindGameObjectsWithTag("player/player1");

so that gos also includes everything under the player/ tag group?

So that it gets player/player1, player/player2, player/player3, player/player4?

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Answer by tormentoarmagedoom · Mar 29, 2020 at 02:04 PM

Hello.

First, if you try to set reference to multiple objects, "gos" must be an array or a list.

And for your problem, you should use list, so you can add element to an existing list.

So

 List<GameObject> Players = new List<GameObject>();
 foreach(GameObject ObjectFound in GameObject.FindGameObjectsWithTag("player"))
 {
 Players.Add(ObjectFound );
 }

Do the same foreach again with other tags, and at the end, the list Players will have all the objects.

BYE!!

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Answer by sacredgeometry · Mar 29, 2020 at 02:05 PM

The question is why would you need to do this? Nothing is stopping you from maintaining a list or dictionary of GameObjects that you can reference at any time. You dont have to use tags.

You could even leverage a search engine like Lucene if you have a lot of data.


Something like: https://pastebin.com/Fy6rLTW2 alt text


screenshot-2020-03-29-at-154019.jpg (415.1 kB)
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avatar image sacredgeometry · Mar 29, 2020 at 02:48 PM 0
Share

Or if you absolutely need to use a singleton:

Using: https://wiki.unity3d.com/index.php/Singleton

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