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Question by yapaysinek · Jan 04, 2015 at 04:06 PM · blenderfbxlightmaplightmappinguv

No lightmap on FBX models

Hello Unity Pros :))

I thought you guys could help me out with a really big problem of mine.

I made a model in Blender with UV maps for texturing and exported it as an FBX file. I didnt make a second UV map channel for it because I dont know how to do it myself. I checked generate lightmap uvs in the inspector panel but nothing.

So my question is how can i make my model to be lightmapped??

Thanks everyone in advance :))

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avatar image yapaysinek · Jan 04, 2015 at 04:10 PM 0
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Not yet.. I'm going to take a look at it.. thanks for the reply :))

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Answer by OllyNicholson · Jan 05, 2015 at 02:46 PM

Hi - in Unity 4.x you need to bake the Lightmapping - set the objects you wish to have baked lightmaps on to 'static' in the inspector and then in the lightmapping pane, click 'Bake Scene' as recommended follow the instructions from the docs referenced above.

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avatar image yapaysinek · Jan 06, 2015 at 05:30 PM 1
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Thanks :)) that solved my problem :))

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