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Question by Wentzel · Nov 16, 2011 at 05:32 PM · importblenderuvnormal maptexture map

How to add UV images to an object

So i have a simple Texture and a normal map of a cube made in blender, baked and ready.

But how do i add it to a cube in Unity ? I did import both maps and then added the texture to the cube and set the texture to clamp.

But it repeats on all side and isn't like folded over as expected. Any suggestions ?

Appreciate any help. ~Wentzel

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Answer by DaveA · Nov 16, 2011 at 05:40 PM

Best to import the geometry of the cube you did in Blender. The basic Unity cube has the same mapping for all faces, you need different uv's for each face, and the only ways to do that are import it (easy) or mess with the mesh's verts and uv's (overkill)

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avatar image Wentzel · Nov 16, 2011 at 05:51 PM 0
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Are you talking about the normal-map or the Cube that was unwrapped in blender ?

Apprecaite the feedback.

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