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Question by Msergiu · Apr 08, 2021 at 10:29 AM · sphere360-degrees

Noobie,Noobie

Heeelo. So i have 2 sphere's 360 images. I put a camera in each one. The problem is from inside a sphere i can see the other sphere. What can i do about it?alt text

,Hello so I have 2 sphere panoramic images. The problem is from an inside sphere i can see the other sphere. What can i do about it? alt text

sphere.jpg (100.3 kB)
sphere.jpg (100.3 kB)
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avatar image purpl3grape · Apr 08, 2021 at 11:37 AM 0
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If it's an issue with not rendering the back faces of a mesh, it's most likely to do with the shader. See this link: https://answers.unity.com/questions/1160848/backface-culling-off-for-unlit-transparent-shader.html

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Answer by LiakhimAsenhold · Apr 08, 2021 at 12:45 PM

In the camera component of the camera object is the option to select witch layers to render for that specific camera, you can create two new layers for each sphere and then in the sphere object assign the layers, also be sure to create material with the surface render as inside or both for the spheres to be able to render from the inside.

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