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Question by CDAXRC · May 03, 2018 at 06:04 PM · meshsphereresources.load

How to get access to default sphere mesh?

How to transfer standard sphere mesh to Resources.Load folder or how to get access to this mesh from script?

  Mesh mesh = (Mesh)Resources.Load("Sphere", typeof(Mesh));
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Answer by JChilton · May 03, 2018 at 06:13 PM

You could generate the sphere and then reference it, if that works for you.

GameObject.CreatePrimitive(PrimitiveType.Sphere);

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Answer by QuarterMillion · Mar 01 at 02:14 PM

I know this is an old thread but I would do this:

 GameObject obj = GameObject.CreatePrimitive(PrimitiveType.Sphere);
 Mesh mesh = Instantiate(obj.GetComponent<MeshFilter>().mesh);
 Destroy(obj);

What it does is it creates a copy of only the mesh of the Primitive and destroys the original source object.

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