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This question was closed Sep 18, 2016 at 10:52 PM by neptolab for the following reason:

The question is answered, right answer was accepted

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Question by neptolab · Sep 18, 2016 at 07:21 PM · unity 5texture2dsphereresources.load

Sphere with texture using C# scripting

I'm newbie in unity.

I've started 2D project and tried to create globe object through scripting and got fail. The problem the texture doesn't apply my dynamically rendered sphere object.

 using UnityEngine;
 using System.Collections;
 
 public class Hyper : MonoBehaviour {
 
     // Use this for initialization
     void Start () {
         Debug.Log("2D Globe Projection");
         GameObject sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere);
         sphere.transform.position = new Vector3(0, 0, 0);
         Texture tex = Resources.Load("earth", typeof(Texture)) as Texture;
         sphere.GetComponent<Renderer>().material.SetTexture("_MainTex", tex);
     }
     
     // Update is called once per frame
     void Update () {
     
     }
 }
 

This script is attached to camera object.

Please help to solve that problem.

Note: The texture 'earth' is located in Assets/Resources folder.

Thank you!

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Answer by neptolab · Sep 19, 2016 at 06:00 AM

         Texture runtimeTexture = (Texture) Resources.Load("earth");
         Material runtimeMaterial = new Material(Shader.Find("VertexLit"));
         runtimeMaterial.SetTexture("_MainTex", runtimeTexture);
 
         sphere.GetComponent<Renderer>().material = runtimeMaterial;

Solved by me.

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avatar image Grey_Wolf9 · Jul 25, 2018 at 08:58 AM 0
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Hey,

So how would the code look if i wanted to load different textures after different conditions are met like

if (something happens) { load face1 } then if(something else happens) { load face2 }

and so forth

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