- Home /
Why was the method overload for Caching.IsVersionCached that accepts an integer instead of a Hash128 made obsolete if UnityWebRequest's GetAssetBundle method still takes an integer version number as input?
I recently found out Unity instructs NOT to use the asset bundle hash values it generates when bundles are built, and as noted in the asset bundle manifest. Their comments stating it is not a reliable hash are consistent with my experience as well. So I was planning to move to using integer version numbers, but was confused by Unity's move to make integer versions obsolete with respect to the Caching class. It's very unclear to me what should be used for asset bundle version numbers, so I'd appreciate a concrete recommendation.
Comment