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Question by Deeeds · Feb 14, 2019 at 06:45 AM · particlesteleport

Particle System teleport: How?

Is there a way to teleport an entire particle system, including previously created particles, without losing them, even though they're originally created in world space?

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avatar image TreyH · May 08, 2019 at 05:18 PM 0
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Are you emitting to local or world space? If local, then yeah everything will move with the system. You'd just move the object holding the system.

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Answer by BastianUrbach · Feb 14, 2019 at 07:25 AM

I don't know if it's the best way to do this but you could simply change the position of each particle using GetParticles and SetParticles

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avatar image Captain_Pineapple · Feb 14, 2019 at 08:30 AM 0
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basically what @coeusueoc says. Be careful though when doing that. Depending on your emitter this will be heavy on performance. Is there an option for you to create your particles in local space ins$$anonymous$$d?

avatar image Deeeds Captain_Pineapple · Feb 14, 2019 at 11:29 AM 0
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No option to do it in local space. The particles are a bit tricky. There's up to about 500 of them. Any idea how to calculate how long that would take to get and set 500 particles?

avatar image Captain_Pineapple Deeeds · Feb 14, 2019 at 12:26 PM 0
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If you just get them, assign a new position and reset them to the system you should be fine. Do you intend to do this in an update function? And how many of those do you plan on having?

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Answer by paul-masri-stone · Apr 01, 2021 at 11:31 AM

Yes. As you want to move not just the position that new particles are emitted from but also all existing particles, change transform.position of the game object that has the particle system.

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