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Question by Steven-1 · Apr 28, 2012 at 06:03 PM · particlesmovingteleport

how to fix: particles wrongly spawned inbetween old and new position

I have a particle system (set to emit in world space) that I teleport ingame while it's emitting, but there are often particles beeing spawned inbetween the old and new position.

This is ofcourse undesired as I'm teleporting it, and not just moving it.

Any way to fix this so it doesn't do that?

I'm using the old particle system, not shuriken

Also, I might be wrong, but it seems as though the particles spawned inbetween also get an extra speed boost, as if it inherits some of the fake teleport velocity.

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avatar image Lo0NuhtiK · Apr 28, 2012 at 06:05 PM 1
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Try shutting off the simulate in world space right before teleporting it, and then re-enabling it after teleporting. ...or, shutting off the particles altogether right before teleport, then turning them back on afterward if the first way doesn't work.

avatar image Steven-1 · Apr 28, 2012 at 08:33 PM 0
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that didn't work, but setting the emit bool to false did seem to work.

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