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Question by Hristiyan2021 · Apr 09 at 10:49 AM · trigger

Need help with a code

Hey guys, I am currently working on a scene where an object has to open a door using a trigger function. For now, I managed to make the animations for both opening and closing and wrote the code about the open function, and it works. But I have a problem with closing the door. I added a "hinge" with collider, so when the player is too close, by pressing a button, he would open the door. I tried to rewrite the same function with another "bool", but that didn't work. Does someone know what I can write? Thank you in advance!alt text

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Answer by Caeser_21 · Apr 09 at 11:46 AM

If you are trying to make a door open/close script you can try :

 Animator anim;
 private bool IsInRange;
 private bool IsOpen;
 
 private void Start()
 {
     anim = GetComponent<Animator>();
 }
 
 private void Update()
 {
     if (IsInRange)
     {
         if(Input.GetKeyDown(KeyCode.E))
         {
             if(IsOpen)
             {
                 Debug.Log("Door has been closed");
                 anim.Play("DoorClose");
                 IsOpen = false;
             }
             else
             {
                 Debug.Log("Door has been Closed");
                 anim.Play("DoorOpen");
                 IsOpen = true;
             }
         }
     }
 }
 
 private void OnTriggerEnter(collider other)
 {
     if (other.CompareTag("Player"))
     {
         IsInRange = true;
     }
 }
 
 private void OnTriggerExit(collider other)
 {
     if (other.CompareTag("Player"))
     {
         IsInRange = false;
     }
 }

NOTE : Make sure you have an animation called "DoorClose"...

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