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Question by Kratilim · Oct 25, 2012 at 11:03 PM · animationtriggerlightshuriken

How do I link/animate a light with a shuriken particle system?

Hello,

I've been trying to find a way to link a light to a shuriken particle system. It's going to be used for the light flash of an explosion and muzzle flashes and the like. Could you elaborate how I would be able to animate such a thing? I'm guessing with code or something, but maybe with the animation view. I couldn't figure it out. could anyone help me? (the effects will be pre-fabs spawned in at the correct location)

Thanks!

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Answer by Owen-Reynolds · Oct 25, 2012 at 11:20 PM

Could just put a disabled spot/point light on the end of your gun. Then just turn it on and off when you shoot:

 public GameObject myLight; // drag in the light

 void shoot() {
    myLight.active=true;
   // spawn particles for flash, etc...
 }

Then use a counter, or Time or a coroutine to set active=false after 2 frames (the same way you wait 1/2-sec to fire, also wait 1/20th sec to turn off the light.)

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Answer by Kratilim · Oct 27, 2012 at 02:58 PM

Thanks, I asked a programmer to help me with a bit of code to control the light with a lerp.

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avatar image Owen-Reynolds · Oct 27, 2012 at 03:42 PM 0
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Lerp might be good for turning a light off -- dies down fast, then slowly fades the last little bit. For On, either a $$anonymous$$oveTowards or even something as simple as `if(intensity<6) intensity++;` might look nicer. Lerp is just one way out of many ways to make a number change.

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