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Question by akyu01 · Oct 02, 2020 at 11:38 AM · textmeshtimelinecutscene

What is the best way to start typing effect using Timeline?

Hello!

I am trying to add a typewriting effect for a cutscene dialog and I was wondering how to achieve this inside a timeline sequence.

I actually created a coroutine function for typewriting effect dialog that appears when character hit a certain trigger by changing the vertex transparency over time. However, I am not sure how to incorporate this method into the timeline for cutscenes? Any ideas...

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Answer by seant_unity · Oct 02, 2020 at 01:10 PM

There are many ways to achieve this. One way is to make your Monobehavour implement ITimeControl. This will pass the clip time to the monobehaviour - which you can use to set the vertex transparency. Then drag the gameObject onto a control track to create a clip. In the inspector for the clip, uncheck everything except Control ITimeControl (found under the Advanced foldout).

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avatar image akyu01 · Oct 03, 2020 at 04:51 AM 0
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Thanks for your answer! Any tips on how to make $$anonymous$$onobehavour implement ITimeControl? I would appreciate any example online or a simple explanation.

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