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How do I make a ball move in a cutscene without having to rotate it?
I am making a game where there are ball shaped npcs. The problem is that I have cutscenes where I want the ball characters to move around, but it is very tedious to rotate them manually while adjusting their position. I want to make a script that makes the ball rotate in the direction it is moving from the Timeline window. Is their a way I can make this happen? The only way I've gotten close is to use some AI pathfinding, and even then, that is very tedious to do as well.
Answer by vivaanbradoo1 · Sep 26, 2020 at 06:05 AM
https://m.youtube.com/watch?v=NiOGWZXBg4Y&list=PLPV2KyIb3jR4GH32npxmkXE-AHnlamcdG∈dex=52
this would help for sure. it uses a shader graph to apply force to the object directly, it has 4 parts but you can go which part you want by skipping the part you want
I'm sorry. I should've been clearer. I do want the ball to technically rotate when its moving from one point to another. I essentially want to make the ball have a script where it will rotate itself toward the direction that the timeline is telling the ball to go to. The problem with ur solution is that I don't have unity3d 2019 so I cant do that if I wanted to. Also upgrading is a no go because it broke a lot of my script functions and the cinemachine cameras that I have in the game. I would also need to figure out on which way the object should be scrolling when it is moved. What I need to do is: 1. Deter$$anonymous$$e which direction the ball is moving in the cutscene based on the movement from point a to point b. 2. Figure out on how to rotate the ball based on the direction it is moving based on the info from point 1.
i am not 100% sure if it willl work but, i think you can try parenting an empty gameobject and moving your ball according to that and object's position to the ball, sorry i am not sure
Its fine. Ill try out that suggestion of yours. Thanks
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