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Comparetag

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All Questions

  • Unanswered Questions
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PolymathicIndustries answered

Multiple object clicks in OnMouseDown script?

2 days ago onmousedown·comparetag

2 Replies

0 Votes

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Fruitfly08 commented

How do you make a clone have the same tag as its original?

Jul 23, '21 in Help Room

0 Replies

0 Votes

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Wolverine-X-man answered

Compare Tag on Collision (Collider.CompareTag)

Oct 20, '20 in Help Room

2 Replies

0 Votes

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PeKenaLarVa answered

Passing variables from one script to all clones

Jul 30, '20 in Help Room

1 Reply

0 Votes

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PeKenaLarVa asked

Passing variables from one script to all clones

Jul 30, '20 in Help Room

0 Replies

0 Votes

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adam2304437787 asked

Part of collider doesn't work

Jul 23, '20 c#·collide·comparetag

0 Replies

0 Votes

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melvincostner commented

How can I make the Player be destroyed when I touch the end of the camera?

Jul 16, '19 in Help Room

1 Reply

0 Votes

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rufopufo answered

How can I make the Player be destroyed when I touch the end of the camera?

Jul 15, '19 camera·trigger·destroy·colission·comparetag

1 Reply

0 Votes

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Bunny83 answered

Is CompareTag faster than checking directly the GameObject?

Jun 6, '19 collision·gameobject·collider·tag·comparetag

1 Reply

0 Votes

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Sagyo asked

CompareTag vs gameObject for best perfmormance?

Nov 3, '18 in Help Room

0 Replies

0 Votes

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trapazza answered

RaycastHit2D affect all objects with that specified tag. How to make affect only the touched object?

Sep 12, '18 raycasthit2d·comparetag

1 Reply

0 Votes

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tormentoarmagedoom commented

compareTag function not working in build version

Jun 26, '18 in Help Room

0 Replies

0 Votes

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Ninjapro2k_ commented

CompareTag being ignored?

Nov 13, '17 c#·2d·collider·tag·comparetag

1 Reply

0 Votes

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YoucefB edited

How do I check if an object has a tag

Oct 3, '17 comparetag

2 Replies

0 Votes

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Funnuraba asked

Respawn a obect after entering a trigger only if the object is tagged

Sep 2, '17 instantiate·trigger·comparetag·trim

0 Replies

0 Votes

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christoph_r commented

Door script using Raycast Closed

Aug 27, '17 raycast·quaternion·raycasting·raycasthit·comparetag

1 Reply

0 Votes

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nrgger answered

Raycasting2D to Compare Tag of GameObject

Jun 30, '17 raycast·programming·raycasting·raycasthit2d·comparetag

1 Reply

0 Votes

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ComicGirl answered

Check if Object is in a Position? (Using Compare tag)

Jun 28, '17 c#·gameobject·programming·raycasthit2d·comparetag

1 Reply

0 Votes

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llegobego asked

My object is not dissapearing

Jun 5, '17 in Help Room

0 Replies

0 Votes

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Delforce commented

Why wont my raycast compareTag properly?

Apr 9, '17 c#·raycast·ray·tagging·comparetag

2 Replies

0 Votes

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Fikce edited

If "OnTriggerEnter" then "another OnTriggerEnter" ?

Feb 10, '17 in Help Room

2 Replies

0 Votes

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soccer1mt asked

Raycasthit is sometimes returning gameobject name when I use hit.gameobject.comparetag.

Sep 5, '16 in Help Room

0 Replies

0 Votes

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nater1425 commented

I have a code that changes my jump height but i keep getting a error: NullReferenceException: Object reference not set to an instance of an object JumpPad.OnTriggerEnter (UnityEngine.Collider other) (at Assets/scripts/JumpPad.js:10).

Jun 5, '16 in Help Room

0 Replies

0 Votes

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perendl edited

Delete objects in CircleCollider2D (OnTriggerStay2D)

Mar 18, '16 in Help Room

1 Reply

0 Votes

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Xorxor commented

Raycast only working once

Nov 20, '15 raycast·hit·comparetag

2 Replies

1 Votes

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Levithan6785 published

OnTriggerEnter CompareTag not Working

Oct 27, '15 ontriggerenter·notworking·comparetag

1 Reply

0 Votes

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whydoidoit commented

Comparing Tag Groups

Mar 12, '14 tags·tagging·groups·comparetag

1 Reply

1 Votes

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LijuDeveloper edited

How do I add a new tag in Unity?

Nov 29, '13 gameobject·define·comparetag

2 Replies

0 Votes

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ThePunisher commented

CompareTag and OverlapSphere

Feb 8, '13 array·player·overlapsphere·for·comparetag

1 Reply

0 Votes

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Martin Berlin commented

Object.ToString <--> Object.name Which one is faster ?

Nov 2, '12 name·tostring·comparetag

1 Reply

0 Votes

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Related Topics

c# gameobject tag collision ontriggerenter collider raycast tags trigger clone ontriggerstay instantiate raycasthit destroy raycasthit2d nullreferenceexception tagging define if camera collider2d hit programming raycasting variable


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