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Question by Martin Berlin · Nov 01, 2012 at 05:47 PM · nametostringcomparetag

Object.ToString <--> Object.name Which one is faster ?

I already learnded (Component.CompareTag("Tag")) is faster than (Component.tag == "Tag")

To use it like this:

 function OnTriggerEnter (other : Collider) {
     if (other.CompareTag ("Player")) {
         Destroy (other.gameObject);
     }
 }

So is it the same for (other.ToString == "name) instead of (other.name == "name") ? Or is it just the same ?

Thank you!

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avatar image liszto · Nov 01, 2012 at 10:37 PM 0
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$$anonymous$$aybe you mean : object.name.ToString().Compare( name ) ?

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Answer by Eric5h5 · Nov 01, 2012 at 09:44 PM

Those are two different things that produce different results, so the question about which is faster is kind of irrelevant.

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avatar image Martin Berlin · Nov 02, 2012 at 12:24 AM 0
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Well here http://docs.unity3d.com/Documentation/ScriptReference/Object.ToString.html it says: Object.ToString: Returns the name of the game object. So I thought it's like Object.name ?

avatar image Eric5h5 · Nov 02, 2012 at 12:29 AM 0
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Print out both and see what you get.

avatar image Martin Berlin · Nov 02, 2012 at 07:54 AM 0
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Well - it's the name like from Object.name plus "(UnityEngine.GameObject)" so I guess you are right - it's not too useful. Sorry for inconvenience.

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