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Question by ghsoares · Jan 11, 2021 at 10:02 PM · post processinghdrbloom

HDR seems to not work on android build (URP)

Hello! I'm trying to use the URP's post processing volume with the bloom effect, but it seems that somehow, the bloom is not being applied after I build for android (in editor and play mode works just fine).

The Graphics API is OpenGLES3 and my device supports it. I already changed a lot of settings in the player, graphics and in the volume itself but nothing works.

The tint attribute of the bloom seems to work, giving a bit of glow of the tint color, so my guess is that somehow, HDR is not working in my device but I don't know why.

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