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Question by reeper911 · Feb 08, 2019 at 06:00 AM · post processingpost-process-effecthdrbloom

Post Processing v2 not working in Unity 2018.3

I am trying to get some lights going on in my main project using emissive materials and planes. They are providing light just fine however when i tried getting the bloom effect working nothing happened.

I moved to a blank project to do some testing and this is what i found.

Using just Post processing v1 and bloom everything worked just as expected. My emissive material produced bloom around its edges.

Using Post processing v2 nothing i did could make the bloom appear. Added a layer and a volume set to global with a bloom effect on it. No change in settings could get it working. Other effects still worked.

Is this just a bug with unity 2018.3 and i need to just stick with v1 or am I missing something ?

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Answer by zereda-games · Feb 08, 2019 at 09:20 AM

new package manager manages all that remove the older package of post processing and HDR stuff and reinstall via the package manager only. or you Will get errors. keep all your scenes and what not, you may need to [edit]replace your Main camera but for most part it should be a painless setup.

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avatar image zereda-games · Feb 08, 2019 at 09:22 AM 0
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guess i should add how to find it.... sorry.

"In Editor"- under Window -> directly underneath Asset Store is Package manager. In here if you have "All packages" set and also under advanced "Show preview packages"

avatar image reeper911 · Feb 10, 2019 at 09:40 PM 0
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Thanx! Guess i should have started with removing it all then adding it all back will let you know how it goes

avatar image zereda-games reeper911 · Feb 11, 2019 at 07:12 PM 0
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No prob I was reading it within the info on the new Package $$anonymous$$anager in the post processing tab. It say's in there it will cause error's if you try to install it while the old is still installed and to remove the old before importing the new. for your game it should be pretty seamless change over, just use the prefab camera or however you set it up before. Luckily it's only one object to change (per scene i guess) and it's usually easy to find.

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