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This question was closed Feb 18, 2020 at 09:47 AM by ChefBaas for the following reason:

The question is answered, right answer was accepted

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Question by ChefBaas · Jan 06, 2020 at 11:44 AM · prefabspritesmissingmetafiles

Sprites missing due to faulty metadata?

We have a character in our game, created with Unity's 2D animation packages. When I open the project, all sprites on the SpriteRenderer are missing (causing the char to be invisible): alt text

When I check our version control (we use GIT), I can see that the metadata of the .psb-file that the prefab depends on has changed. Specifically, it has changed every object's fileIDToRecycleName and also appears to be pointing to a completely different sprite alltogether: alt text

Solutions I've attempted:

  • Discarding/deleting the metafile. This does nothing, Unity just changes it again.

  • Reimporting the asset changes nothing.

  • Getting a fresh clone of the repo.

  • Launching the project in different versions of Unity.

Does anyone have a solution for this issue?

missing-sprite.png (56.5 kB)
change-example.png (16.5 kB)
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Answer by ChefBaas · Feb 18, 2020 at 09:45 AM

It seems an update to Unity's 2D PSD importer from 1.0.0-preview.3 to 1.0.0-preview.4 caused the issue in this case:

Fix Prefab asset using wrong name. Note this will break Prefab references if upgrading from previous versions.

Downgrading back to 1.0.0-preview.3 solved the issue. I also found another changelog with the same issue if upgrading to 1.1.0-preview.1

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avatar image Katoha · Mar 14, 2021 at 09:39 AM 0
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I had the same issue, but thankfully opening the PSB file and saving rebuilt the metadata and the images came back in my game.

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