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Question by Dan509 · Feb 23, 2021 at 06:12 AM · physicsspawning problemsendless runner

How do I correctly spawn the obstacles on the platform?

How do I spawn the obstacles on the platform correctly and not in the ground?

One solution is to set the values of the x and y for the obstacles but I want the obstacles spawning randomly on the platform and not in specific locations.

I have attached the the obstacle spawning code.

It spawns randomly but I need it to spawn such that the obstacle spawns on the ground by increasing its y axis and by rotating its z axis.

What the possible solutions I have?

alt text

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Spawner : MonoBehaviour
 {
     // Start is called before the first frame update
 
     public GameObject[] enemies;
    // public GameObject[] preDefEn;
        
     public Vector3 spawnValues;
     public float spawnWait;
     public int startWait;
     public float spawnMostWait;
     public float spawnLeastWait;
     public float spawnYvalue;
     public bool stop;
 
     int randEnemy;
     
 
     void Start()
     {
        
         StartCoroutine(waitSpawner());
     }
 
     // Update is called once per frame
     void Update()
     {
         spawnWait = Random.Range(spawnLeastWait, spawnMostWait);
     }
 
     IEnumerator waitSpawner()
     {
         yield return new WaitForSeconds (startWait);
 
         while (!stop)
         {
             randEnemy = Random.Range(0, 2);
 
             //use to set boundaries
 
             Vector3 spawnPosition = new Vector3(Random.Range(-spawnValues.x, spawnValues.x),   
                 spawnYvalue, Random.Range(-spawnValues.z, spawnValues.z));
 
             //code for correctly spawning on land
 
             //
             Instantiate(enemies[randEnemy], spawnPosition + transform.TransformPoint(0, 0, 0),
             transform.rotation = Quaternion.Euler(transform.rotation.x*0 + 10, transform.rotation.y, transform.rotation.z));
 
 
             yield return new WaitForSeconds(spawnWait);
 
         }
     }
 
  
 }
 
inground.jpg (52.8 kB)
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