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Question by Winter18 · Jan 10, 2019 at 06:53 AM · prefabsspawning problemsendless runner

how can I adjust to make the spawning like a normal endless runner game, the prefabs spawned is shown in the picture below.,how can i make the prefabs spawn like a normal endless runner game?

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class filemanager : MonoBehaviour { public GameObject[] tileprefabs; private Transform playertransform; private float spawmz=0.0f; private float tilelenght = 20.0f; private int amnoftilesonscreen = 7;

 // Start is called before the first frame update
 void Start()
 {
     playertransform = GameObject.FindGameObjectWithTag ("Player").transform;
     for (int i = 0; i < amnoftilesonscreen; i++) {
         spawntile ();
     }
 }

 // Update is called once per frame
 void Update()
 {
     if (playertransform.position.z > (spawmz - amnoftilesonscreen * tilelenght)) {
         spawntile ();

     }
 }
 private void spawntile(int prefabindex=-1)
 {
     GameObject go;
     go = Instantiate (tileprefabs [0])as GameObject;
     go.transform.SetParent (transform);
     go.transform.position = Vector3.forward * spawmz;
     spawmz += tilelenght;

 }

}

,using System.Collections; using System.Collections.Generic; using UnityEngine;

public class filemanager : MonoBehaviour { public GameObject[] tileprefabs; private Transform playertransform; private float spawmz=0.0f; private float tilelenght = 20.0f; private int amnoftilesonscreen = 7;

 // Start is called before the first frame update
 void Start()
 {
     playertransform = GameObject.FindGameObjectWithTag ("Player").transform;
     for (int i = 0; i < amnoftilesonscreen; i++) {
         spawntile ();
     }
 }

 // Update is called once per frame
 void Update()
 {
     if (playertransform.position.z > (spawmz - amnoftilesonscreen * tilelenght)) {
         spawntile ();

     }
 }
 private void spawntile(int prefabindex=-1)
 {
     GameObject go;
     go = Instantiate (tileprefabs [0])as GameObject;
     go.transform.SetParent (transform);
     go.transform.position = Vector3.forward * spawmz;
     spawmz += tilelenght;

 }

}

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