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Question by Mumsigt · Jun 10, 2019 at 11:32 AM · script.activespace shooter

How do I code a shield for a spaceshooter?

I am currently working on a spaceshooter where I began following the Unity tutorial and then upgraded it afterwards. Currently I am trying to make a shield for the player where it will block a shot or a collision with the enemy and the disappear. But I can't make it work, I have the shield object as a child to the player and a script in it that uses tags to deactivate it, but it doesn't work.

Here is the code: (I have code in another script where you press "1" to set shieldActive to true)

     private void Update()
     {
         if (shieldActive == true)
         {
             gameObject.SetActive(true);
         }
     }
     void OnTriggerEnter(Collider other)
     {
         if (shieldActive == true)
         {
             if (other.CompareTag("Shield"))
             {
                 Destroy(other.gameObject);
                 gameObject.SetActive(false);
                 shieldActive = false;
                 Debug.Log(other.gameObject);
             }
         }
     }
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avatar image Mumsigt · Jun 10, 2019 at 02:40 PM 0
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I managed to make it work, no need to try to help me now

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