Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by unity_xjpHB3eqgJ2l2g · Apr 08, 2019 at 05:59 PM · not workingif statementcheckwronghp

Variables check with If problem

Hi guys, i have a problem with my HP script.

my if statement doesn't work properly. When i start the game, in the debug screen, my code prints all the conditions that i declared, and my question is " why my all the if statements are true even if the condition of one of them isn't true?

the two functions below the update needs in other scripts to add or remove HP to my player.

Thank u, here's the code!

 using UnityEngine.SceneManagement;
 
 public class HPSystem : MonoBehaviour
 {
 
     //Variabli per HP massimi del giocatori e quelli correnti
     public int maxHP = 3;
     public int check = 3;
     public int curHP;
     public bool destroy;
 
     // Use this for initialization
     void Start()
     {
 
         curHP = check;
 
     }
 
     // Update is called once per frame
     void Update()
     {
 
         if (curHP >= check)
         {
            // curHP = check;
             print("hpfull");
         }
 
         if (curHP <= check)
         {
             print("hpnotfull");
         }
 
         if (curHP == 0)
         {
 
            //    Death();
         }
     }
 
     //Se gli Hp sono uguali a 0, ricarica la scena
     void Death()
     {
         SceneManager.LoadScene("Main menu", LoadSceneMode.Single);
 
 
     }
 
     //Funzione che viene richiamata nello script dei nemici, che cambiano il valore di dmg, variabile che stabilisce quanti danni riceve il giocatore
     public void Damage(int dmg)
     {
 
         curHP -= dmg;
         print("1 dmg taken");
 
     }
 
     public void Restored(int rel)
     {
 
         if (curHP <= check)
         {
             curHP += rel;
             print("1 HP restored");
             destroy = true;
         }
 
         else if (curHP >= check)
         {
             print("HP already full");
             destroy = false;
         }
     }
 }
   

 
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by Justinger · Apr 11, 2019 at 06:16 AM

Your second if statement probably shouldn't have an equal on it. Here is a mockup of the code I just tried and everthing seemed to work ok on my end.

 public class HPSystem : MonoBehaviour
 {
     public int maxHP = 3;
     public int curHP;
     public bool destroy;
 
     // Use this for initialization
     void Start()
     {
         curHP = maxHP;
     }
 
     // Update is called once per frame
     void Update()
     {
 
         if (curHP >= maxHP)
         {
             Debug.Log("Health full!");
         }
         else if (curHP < maxHP && curHP > 0)
         {
             Debug.Log("Health not full.");
         }
         else // means 0 or below. That's all that's left.
         {
             Death();
         }
     }
 
     void Death()
     {
         Debug.Log("Dead!");
         this.enabled = false;
     }
 
 }


Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by unity_xjpHB3eqgJ2l2g · Apr 12, 2019 at 10:10 AM

thank u so much! it works

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

171 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

If float is greater or equal, doesn't work? 3 Answers

check if-statement/bool when button is pressed? 1 Answer

How to check for an empty array 1 Answer

Very weird. Transform position is at two places at the same time. 1 Answer

Why doesn't it work? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges