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Question by DelphinusGames · Jan 04, 2013 at 09:40 PM · animationplaykeystwopressed

Play animation when 2 keys pressed?

i thought it would be:

 {
 
 if(Input.GetButton("w") && Input.GetButtonDown("space") { 
     animation.Play("JumpOver") 
 }

 }


but that does not appear to work :/ any ideas?

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Answer by Karl Negm · Aug 21, 2013 at 08:08 PM

This is a walk script that i made #pragma strict

 function Start () {
 
 }
 
 function Update () {
     if (Input.GetKey(KeyCode.W))
     animation.Play("Walk");
     if  (Input.GetKey(KeyCode.LeftShift) && Input.GetKey(KeyCode.W))
     animation.Play("Sprint");
 }

this shall Help

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Answer by Piflik · Jan 04, 2013 at 09:47 PM

Theoretically this is should be working, but there are two issues:

  1. You're using GetButton/GetButtonDown, so you need to use buttons defined in the Input Manager

  2. You are using GetButtonDown in one of them and that is only true for one frame. You would have to make sure, that you press 'w' first and 'space' second.

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avatar image DelphinusGames · Jan 04, 2013 at 10:53 PM 0
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I get these errors:

(2,1): BCE0043: Unexpected token: if.

(4,32): BCE0044: expecting :, found '}'.

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Answer by SahilBhilave · Apr 17, 2015 at 07:49 AM

if(Input.GetButton("w") && Input.GetButtonDown("space")) { animation.Play("JumpOver") }

//Add a bracket after space

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