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Question by eriknastesjo · Dec 27, 2019 at 05:25 PM · gameobjectarrayclosest

How to check if there are no more objects in array (with conditions)

Hi! In my game there are several balls and a paddle. I use the code below to find the ball closest to the paddle (and the paddle is moving towards it). I only want the paddle to detect balls going towards left and ignore the once going towards right. Problem is when there are no balls going towards left I get error messages "NullReferenceException: Object not set to an instance of an object". Have tried to set conditions and bools to make the paddle get that there are no balls to find but then I get other bugs. Help is much appreciated!

 void FindClosestBall()
     {
         float distanceToClosestBall = Mathf.Infinity;
         Ball closestBall = null;
         Ball[] allBalls = GameObject.FindObjectsOfType<Ball>();
 
         foreach (Ball currentBall in allBalls)
         {
             float distanceToBall = (currentBall.transform.position - this.transform.position).sqrMagnitude;
             Rigidbody2D currentBallRigidbody = currentBall.GetComponent<Rigidbody2D>();
 
             if (distanceToBall < distanceToClosestBall && currentBallRigidbody.velocity.x < 0f ) 
             {
                 distanceToClosestBall = distanceToBall;
                 closestBall = currentBall;
             }
         }
 
         if (transform.position.y < closestBall.transform.position.y) //ERROR MESSAGE REFERS TO THIS LINE! IN FIXEDUPDATE I SET THE MOVEMENT.  
         {
             up = true;
             down = false;
         }
         else if (transform.position.y > closestBall.transform.position.y)
         {
             down = true;
             up = false;
         }
         else { up = false; down = false; }
 
     }

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