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Question by Ihabbalakho · Jul 04, 2016 at 01:51 PM · raycastcolliderraycasthit

Raycasting isn't working anymore (C#)

Hello, a raycast in my game isn't working anymore, it was working lately before but I don't know what happened, and I didn't change anything in it.

 void Update ()
         {
             RaycastHit RayHit;
             Ray ShootRay = new Ray (transform.position, Vector3.forward);
     
             if (Input.GetKey (Keycode.Y))
             if (allweapons.weapon == true)
             if (Physics.Raycast(ShootRay, out RayHit))
             if (RayHit.collider.gameObject.name == OpponentPlayer.name)
             {
                 Debug.Log ("Shooting" + OpponentPlayer.name);
             }

Any help would be useful, thanks in advance

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avatar image EDevJogos · Jul 04, 2016 at 03:00 PM 0
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Can it be the layer settings ?

The code seams ok at first sight, i would only recomend to put the raycasthit and ray declaration inside the shooting if statement, note that you are creating a new one every update even when there's no need for it.

Also set out a debug.log on the ray object name and the oponente player name, see what's returning.

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Answer by fbecker · Jul 04, 2016 at 04:47 PM

Try:

 void Update (){
    if (Input.GetKey (Keycode.Y))
       if (allweapons.weapon == true){

           RaycastHit RayHit = Physics.Raycast(transform.position, Vector3.forward,Mathf.Infinity);

          if(RayHit)
            if (RayHit.collider.gameObject.name == OpponentPlayer.name)
            {
               Debug.Log ("Shooting" + OpponentPlayer.name);
            }
        } 
     }




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