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Problem with Raycast detecting a collider overtime.
I've made a basic RTS game. When I start the game and try selecting an Unit it works fine. Overtime though, after like 2 minutes when I try to click on the Unit again in the area where it selects the unit becomes much smaller. If I pause the scene and check the colliders, they are the same size as in the start, but clicking on them doesn't do anything anymore. See pictures for clarification.
I also find rather odd that if I Debug.Log(agent.velocity) the velocity on the y axis is getting smaller every second. Is gravity doing this?
In this topic, the issue is almost identical but deleting child objects with different layers didn't help.
https://answers.unity.com/questions/1792614/raycast-stops-working-after-40-seconds-when-target.html
Answer by Naiveca · Sep 22, 2021 at 05:23 PM
Deleting the rigidbody worked as stated in the other topic and I won't be needing one for the units anytime soon, this will have to do for an answer for now.
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