Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by nathanielstevens · Feb 12, 2015 at 05:52 AM · editorcomponentcustom editorattribute

Custom "Can't add due to conflicting component"

I would like to have a similar popup to the "Can't add due to a conflicting component" you receive when trying to add a BoxCollider2D to a GameObject with a Rigidbody already attached or any similar scenario.

I was hoping there was a decorator for this but if there is I can't find it. I'm guessing I would have to use a custom PropertyAttribute but there doesn't seem to be any sort of addcomponent callback in place that could be used to trigger the check and accompanying message.

Any idea of where to root around for a solution?

Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image incorrect · Feb 12, 2015 at 06:12 AM 0
Share

How about ExecuteInEdit$$anonymous$$ode?

avatar image nathanielstevens · Feb 12, 2015 at 02:45 PM 0
Share

I guess that could work but it would then be calling all of your event functions which would end up causing more problems than the one I set out to solve.

avatar image incorrect · Feb 12, 2015 at 08:10 PM 0
Share

Adding if-statement to check Application.isPlaying and some Platform Dependent Compilation tricks can do the job, but it will be a mess. I like your solution!

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by nathanielstevens · Feb 12, 2015 at 06:03 PM

You can perform the check and accompanying dialog message in the OnEnable of the component's CustomEditor script.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

20 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Custom [Require*] attribute 2 Answers

Custom editors for component/class attributes 1 Answer

Field Attribute to auto insert in custom inspector 0 Answers

Min Attribute Not Working on Custom Property Drawer 0 Answers

The ‘ContextClick’ event of the ‘TreeView’ class does not fire from a custom inspector; but if you do it from an editor window it fires. 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges