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Question by Kwillson805 · Apr 18, 2018 at 05:34 AM · editorcustom editorattribute

Field Attribute to auto insert in custom inspector

So I write a lot of custom inspectors and I was wondering if there was a way to add an attribute to a field that automatically puts it in the custom inspector. And where it grabs the tooltip attribute act as the GUIContent. So something like:

 public class ClassA : MonoBehaviour
 {
     /// <summary>
     /// Some wiki content blah blah blah  
     /// </summary>
     [AutoCustomInspector]
     [Tooltip("Some wiki content blah blah blah")]
     private GameObject SomeGameObject;
 
   // code
 }
 
 
 [CustomEditor(typeof(ClassA ), true)]
 [CanEditMultipleObjects]
 public class ClassAEditor : Editor
 {
     public override void OnInspectorGUI()
     {
         var myScript = target as ClassA;
   
         // I DONT WANT TO WRITE THIS
         myScript.SomeGameObject = (GameObject)EditorGUILayout.ObjectField(new GUIContent("Some Game Object", "Some wiki content blah blah blah"), myScript.SomeGameObject, typeof(GameObject), true);
      }
 }

I've look into Attributes but haven't really found anything useful, so any help would be appreciated

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