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Question by Justinger · Mar 02, 2020 at 06:45 AM · documentationcustom inspector

Replace/Customize the component Help Button on a Script

Does anyone know how to properly modify what the help button does on a component? I found that it originates from HelpIconButton (found it here https://github.com/jamesjlinden/unity-decompiled/blob/master/UnityEditor/UnityEditor/EditorGUI.cs)

That is using the Help features (https://docs.unity3d.com/ScriptReference/Help.ShowHelpForObject.html)

I just can't figure out how to set my own page, or better yet, have the button do my own in-editor help. So, my workaround was to create my own little custom inspector button, nudged up and drawm on the component bar. I tried drawing one directly on top of the old one (red #1 in image), and a new one next to it (green #2). alt text

The problem with this is that these buttons appear to be drawn underneath the title button that minimizes and maximizes the component, making this fruitless.
Does anyone here know how to do this? In a perfect world, you would click this button and it would display a little helpful blurb inside my custom inspector that you can close when done. Thanks.

helpbuttonquestion.png (11.1 kB)
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