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Question by Dan T · May 24, 2010 at 10:40 AM · cameracomponentlayerdocumentationflare

How can I add flare layer via code?

I've looked throught the documentation and can't seem to find any reference to the 'FlareLayer' component other than this

I need to add a flare layer to a scripted camera but I can't find any reference to the component name, constructor or properties in either VS or the documentation. Where is it?

Idealy i need something like: myScriptedCamera.addComponent();

Thanks!

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Answer by Mike 3 · May 24, 2010 at 04:47 PM

myScriptedCamera.AddComponent("FlareLayer");

I believe this already got answered in IRC, but thought it would be best to add it here too for completion

FlareLayer only exists in the C++ part of the engine, there is no C# class for it in the API, so you need to use the string version to add it

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avatar image Stucko_Stuck · Sep 06, 2012 at 09:48 AM 0
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Then how would you disable/enable the flarelayer?

this.gameObject.GetComponent("FlareLayer").enabled=false;

and I got this :

error CS1061: Type `UnityEngine.Component' does not contain a definition for `enabled' and no extension method `enabled' of type `UnityEngine.Component' could be found (are you missing a using directive or an assembly reference?)

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