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Question by lessthanthreewizard · Sep 10, 2020 at 05:08 PM · rendererpost processinguniversal

Have seperate Post Processing Volumes for different cameras?

Hello. I'm currently using the URP with Unity 2019.4.0f1. I'm trying to use two different PostProcessing volumes, one for my UI camera and another for my main camera. The issue is that I can't get it to work properly, the UI camera post-processing overrides the main camera postprocessing no matter what. If it helps I'm also using camera stacking. Is it even possible to achieve what I'm trying to do? Thank you.

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