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Question by pasan19 · Oct 16, 2021 at 12:38 AM · animationphysicsrendererpipelineuniversal

Oculus quest development with pupet-master and urp

I am working on a game for oculus quest. I am using pupet master asset for this development. For quest 2, pupet master seems to be working fine. However i am not sure if quest 1 is able to handle such physical animations. Also I am hoping to use unity URP for this project. Just wanted to check if URP supports quest 1 and quest 2. (Since i don't have a quest 1 i have no way of testing it atm)

Reason for my doubt is that i have never seen good physics based animation related games in quest app store. I though quest is not capable of handling it.

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