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Blender to Unity - Normals/Lighting
I am modeling walls in Blender to use in Unity in a modular way. The textures tile seamlessly, but if you look at the walls from any angle other than straight-on, the far corner darkens and the divisions between wall segments become obvious. Is there a way to get rid of this effect?
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normals2.png
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Best Answer
Answer by avidesk · Feb 28, 2013 at 04:04 AM
I changed the Normals option in the import settings from Import to calculate and that fixed it.
normals3.png
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