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Question by DustyScreen · Jun 27, 2017 at 08:55 AM · scenescenesnamenames

Get name of Scene-file from MonoBehaviour

I'm making a game with lots of additive scene loading. When I have a scene loaded, I can't seem to find a way to get the scenefile-name from a Component (MonoBehaviour) on a GameObject in it. Is that possible?

I can't use SceneManager.GetActiveScene() because the Component that asks is not necessarily in the active scene.

I would prefer a solution, that works both when playing the game in UnitiyEditor and in builds. If that's not possible, a solution for playing the game in UnityEditor is most important. Runtime I can keep track of what's loaded somehow.

Any input would be most valued! :-)

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Answer by HafizAli · Jun 27, 2017 at 09:11 AM

I think this is what you are asking http://answers.unity3d.com/questions/747603/how-does-dontdestroyonload-work-1.html

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avatar image DustyScreen · Jun 27, 2017 at 09:59 AM 0
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Thanks for the answer! But it's something else I'm after... I'll try to be more clear:

I have an EnvironmentChunk in a scene. At some points that EnvironmentChunk knows it's time to unload and load another EnvironmentChunk (also a scene). At that point, I want the EnvironmentChunk to call a Game$$anonymous$$anager (which is indeed DontDestroyOnLoad), and say unload me ("I'm this scene file") and load this other one.

$$anonymous$$y current workaround is having a public string in the EnvironmentChunk with the scene file name in it. It's a hell, when rena$$anonymous$$g scenes... that's why I'm searching for a better solution :-)

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