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Question by alakt · Feb 20 at 09:38 PM · visualstudio

[SerializeField] variable not showing up in inspector

I'm using Unity 2020.3 and here's my code:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 
 public class PlaneCanvas : MonoBehaviour
 {
     [SerializeField] private Toggle horizontalPlaneToggle;
     [SerializeField] private Button startButton;
 
     private ARPlane arPlane;
 
 
     public bool HorizontalPlaneToggle
     {
         get => horizontalPlaneToggle.isOn;
         set
         {
             horizontalPlaneToggle.isOn = value;
             CheckIfAllAreTrue();
         }
     }
 
     private void OnEnable()
     {
         arPlane = FindObjectOfType<ARPlane>();
 
         arPlane.OnHorizontalPlaneFound += () => HorizontalPlaneToggle = true;
     }
 
     private void OnDisable()
     {
         arPlane.OnHorizontalPlaneFound -= () => HorizontalPlaneToggle = true;
     }
 
     private void CheckIfAllAreTrue()
     {
         if (HorizontalPlaneToggle)
             startButton.interactable = true;
     }
 }



but as you can see in this picture nothing happens in the inspector. alt text

screenshot-2022-02-21-000317.jpg (34.4 kB)
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