Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by Nanako · Mar 25, 2015 at 08:17 AM · visualstudio

MSVSC2013: failed to find SLN File

I have this working for my current main project, though i've no idea how i managed it. But i get the following error on attempting to open scripts in any newly created project:


Microsoft Visual Studio

The following files were specified on the command line:

 E:\Projects\Testing Ground\($File)\UnityVS.($File).sln

These files could not be found and will not be loaded.

OK
---------------------------.'

I'm trying to open them via doubleclicking the script asset within unity. Things are supposed to be all setup to go. what's wrong here?

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Nadrea · Aug 03, 2015 at 03:39 PM 0
Share

Do I have to import vs tools for each project? is it possible to setup to be there by default ?

4 Replies

· Add your reply
  • Sort: 
avatar image
3

Answer by OldUnityFool · Mar 25, 2015 at 08:58 AM

You must import Visualstudio 2013 tools .unitypackage in your new project. Then it works in my projects!

Comment
Add comment · Show 4 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Nanako · Mar 25, 2015 at 10:44 AM 0
Share

is that a default package? i dont recall ever using that before

avatar image OldUnityFool · Mar 25, 2015 at 10:57 AM 1
Share

No, it´s not a default package. That are the former UNITY VS tools. Now owned and developed by $$anonymous$$icrosoft. See link: https://visualstudiogallery.msdn.microsoft.com/20b80b8c-659b-45ef-96c1-437828fe7cf2

If you import it, you get a new tab ine menu-bar: Visual Studio Tools.

avatar image Hrungdak · Mar 25, 2015 at 04:30 PM 2
Share

oh yes. I missed this package also and found it there:

C:\Program Files (x86)\$$anonymous$$icrosoft Visual Studio Tools for Unity\2013

avatar image OldUnityFool · Mar 25, 2015 at 05:02 PM 0
Share

Yes, if you install the Visual Studio 2013 tools from my link above, they are located in this folder.

avatar image
0

Answer by Hrungdak · Mar 25, 2015 at 03:24 PM

Have you tried to use the Visual Studio menu in Unity?

  • Create a new project in unity.

  • in Unity: Menu Visual Studio Tools/Generate Project Files

  • in Unity: Menu Visual Studio Tools/Open in Visual Studio

works for me.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by DAVcoHL · Mar 04, 2018 at 02:43 PM

I encountered this error after upgrading my project to Unity 2018.1.0 beta. Hopefully this can help someone:

I was able to re-generate the .sln files by right-clicking a .cs file in the project view and selecting "Reimport". Unity then recompiled the project and generated the .sln files.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by binarie · May 30, 2018 at 06:46 PM

I had the same issue when creating a new project with 2018.1.0f2.

In Unity go to Edit>Preferences>External Tools

Switch External Script Editor from 'Visual Studio 2015' to 'Visual Studio 2017'.

Not sure why 2015 was in there as an option but this solved it for me.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

25 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Is it possible for unity to open visual studio as a dumb text editor? 0 Answers

Visual scripting 1 Answer

Visual Studio 2012 not reading *.sln and *.csproj files 0 Answers

Unity and Visual Studio12 Intellisense for override Functions 1 Answer

JS and C# how to open in different programs. 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges