How to enable PC OpenXR without breaking the Oculus android build.
Hello,
We are trying to build for the quest platform using the Oculus SDK (See image one) and use the Open XR SDK for our PC release; The problem we are encountering is that when OpenXR is enabled The PC build functions as intended, but launching a Quest build, the screen is completely black.
The error openXR pushes is information about an Android build, I would not expect to see this error as OpenXR is not ticked for our Android Build.
When Launching our build audio can be heard and our boot logic does execute (we can see it in the android logcat logs).
The Logs show OpenXR being used (In the android build) and producing errors; These are the ones that are repeating.
Telemetry [OpenXR] xrGetReferenceSpaceBoundsRect: unsupported reference
InputReader Device has associated, but no associated display id.
I have tried manually starting the XR settings Log: link text
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