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Question by Cosmology27 · Feb 25 at 06:30 PM · vrinput manager

VR stick action inputs

I've got the action input manager set up with VR inputs just fine. My problem is that I want to have inputs from the sticks. I have the XRRig set up fine, and I can look around with the right stick, and move with the left stick. What I want is to have more control, so I want it in the input manager. For example, I want up on the right stick to jump (like Skyrim and Fallout controls). Is there a way to either have direct input in the input manager controlled by which direction the stick is flicked? So far, in my input manager I have a new action set to value/axis, then I have a 2d vector composite in there, then I have the up/down/left/right in that set to the right joystick. When I do this, I get errors all over the place. I've also tried setting the action control type to vector2 rather than axis, and I still got errors everywhere.

And another way of doing it, is there a way in my method calling the stick action, can I get access to the vector2 being created? I don't see how, but obviously it's creating a vector2, I just want to be able to access it, which would also let me do what I want (because math).

I've tried watching tons of tutorials, but no one is dealing specifically with controls for the sticks in the input manager. Any help would be very appreciated. Thanks!

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