GearVR Unity 5.5 Touchpad Input Button Press Inconsistent?
Hello everyone,
So I'm working on a simple button press in VR for the GearVR (using Unity 5.5.2f1).
The Gear 2016 headset's touchpad registers as a regular tap/press but the older model does not. How can i resolve this with generic input handling and also use Unity's UI?
The issue is if I rely solely on Unity's built-in input handling I can press buttons in VR using the GearVR 2016 touchpad but not the older model (SM-R231). And if I detect taps in-script to support the older model, it will detect a tap twice for the 2016 model (causing the user to press a button twice).
This was not an issue on Unity 5.4 since it would simply not detect either headset's touchpad as a normal tap, so I can handle all inputs in-script.
Is there a way to control what buttons can be pressed by? Or disable Unity's default button press behavior? Thanks!