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Question by KG3 · May 30, 2013 at 02:37 AM · inputvector3input.getaxis

Input.GetAxis("Horizontal") problem

Hey I am wondering why I am getting the errors:Cannot implicitly convert type 'float' to 'bool' , and Vector3 is a type, but used like a variable. This version of the script apparently works for JavaScript, but for C# it is not working, and the Documentation on it looks the same as I typed it in.

Here is the code:

 using UnityEngine;
 using System.Collections;
 
 public class player_script : MonoBehaviour {
     int health = 100;
     int speed = 5;
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update () {
 
         if (Input.GetAxis("Horizontal"))
         {
             transform.Translate(Vector3(Input.GetAxis("Horizontal") * speed * Time.deltaTime, 0,0));
 
 
         }
     
     }
 }
 
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avatar image KG3 · May 30, 2013 at 02:42 AM 0
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I fixed one problem, I needed to add new infront of Vector3, I am still confused on the if (Input.GetAxis("Horizontal")) it says I need a cast or something, but the documentation is correct. I am confused.

avatar image bodec · May 30, 2013 at 03:26 AM 0
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try typing transform.translateDirection

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Answer by KG3 · May 30, 2013 at 03:46 AM

Hey everyone I figured it out, the Input.GetAxis(stringhere) returns a float so I have to make something like:

if(Input.GetAxis("Horizontal") != 0) { //do something }

and it worked fine.

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avatar image bodec · May 30, 2013 at 09:07 AM 0
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close the question please

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Answer by bodec · May 30, 2013 at 03:27 AM

this should fix it also if you search the scripting reference for move there a great walk out of a movement script

 transform.TransformDirection(moveDirection);
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Answer by gustmaes · Feb 09, 2021 at 11:26 AM

@KG3 you can also do:

  float x = input.getaxis("horizontal");
 transform.translate(x,0f,0f);


but with the right capital letters

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