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Smooth value in Input System
Hello! Sorry for my bad grammar.
I am currently learning and trying out new things with the new Input System. I am using a 1D Vector (float) to get some input and move a car with it, really quickly, with wheel colliders. I noticed that the value we get from the input is either 0 or 1. This makes the rotating of wheels snappy. Is there any value just like the old input system, we get a smooth value that increases over time until it reaches 1,
Since I want only to move forward and look horizontally, I have set two InputAction
s. Here's my setup:-
If anyone knows how to get smooth input value for float, please help!
Thanks in advance.
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