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Question by Saruk · Oct 03, 2014 at 09:15 AM · iosads

Chartboost 5.0 plugin ios intergration

I am trying to set up chartboost in my app(first unity app). I am using 5.0 plugin.

I have set up the appid bit and i have called showInterstitial(CBLocation.Default);, it is not showing any ads. In the debugger in xcode it says "The Chartboost SDK needs to be initialized before we can show any ads".

Does anyone know where to initalize it with the new plugin? it seems that it can no longer be done with CBBindings.

Many thank for your help

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avatar image Riz1n · Oct 15, 2014 at 05:30 PM 0
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Hello, i also want to ask same question i import chartboost5.0.3 latest plugin into unity3d after that i drag the prefab into scene then put signature id and app id but ads not showing? what can i do? how can i call the function that ads can show on my device?

avatar image juppagames · Sep 02, 2021 at 08:37 PM 0
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Hi, did you manage to solve it? how do you initialize it? dragging the prefab does not help, and the startwithappid method does not even exist...

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Answer by gjf · Oct 03, 2014 at 09:04 AM

did you drag the chartboost prefab into your scene? (as the docs say...)

The easiest way to integrate Chartboost with your game is to drag and drop the Chartboost prefab present at /Assets/Chartboost/Chartboost.

Next, add your AppID and AppSignature from dashboard.chartboost.com/app to the settings window by going to the menu option Chartboost > Edit Settings..

Once you are done with the two steps above you can show ads in your game by calling all the public functions present in the file /Assets/Chartboost/Scripts/Chartboost.cs belonging to the Chartboost class. Have a look at ChartboostExample.cs for a better idea regarding the same.

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