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Question by imgr8 · Sep 02, 2016 at 07:58 PM · particlestransparencyfade out

Problem with transparent object and particle system

Hey! Sorry for my English

I have such question. I have a object with standart material on it. And also I have a particle system. The particles rotate around the object (Mobile/Additive shader). alt text If object has "Opaque" render mode - everything is good. Particles that behind object are not visible. But problem that the object has to fade out (change alpha). That's why I have set render mode on "Fade". But in that case, particles that behind object, rendered in front of object. That's not what I want. alt text Could you give me advice how to realize such system correctly.

2016-09-02-18-15-33.png (75.2 kB)
2016-09-02-18-16-52-2.png (128.8 kB)
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avatar image SoraMahiro · Sep 03, 2016 at 03:05 AM 0
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When it fades, do you want the particles to be behind or in front of the card?

avatar image imgr8 SoraMahiro · Sep 03, 2016 at 06:44 AM 0
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Hi! I need that the particles which behind the object were not visible. It works when object has render mode = "Opaque". But when it has render mode "Fade", the particles that behind object are visible.

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