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Problem with transparent object and particle system
Hey! Sorry for my English
I have such question. I have a object with standart material on it. And also I have a particle system. The particles rotate around the object (Mobile/Additive shader). If object has "Opaque" render mode - everything is good. Particles that behind object are not visible. But problem that the object has to fade out (change alpha). That's why I have set render mode on "Fade". But in that case, particles that behind object, rendered in front of object. That's not what I want.
Could you give me advice how to realize such system correctly.
When it fades, do you want the particles to be behind or in front of the card?
Hi! I need that the particles which behind the object were not visible. It works when object has render mode = "Opaque". But when it has render mode "Fade", the particles that behind object are visible.
Your answer
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