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Question by LUPShow · Oct 19, 2015 at 02:18 PM · renderinggraphicsparticlestransparency

Problems with rendering Particles

Hi! I am working on a 3D-Project with some basic geometry, particles and three lights in the scene, using Forward Rendering in Linear Space.

Running the same build on several Worksations causes trouble (image). When i play the .exe on my Workstation with a NVIDIA Quadro 4000 (1) the particles look like they supposed to. If I open the same build on a Workstation with the Quadro M6000 (2), they look really bad.

I use the same settings for the graphic cards and there is the same DirectX Version installed on both Workstations. Does someone know why that problem occurs???

I really would appreciate your help!alt text

particles.jpg (425.2 kB)
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avatar image LUPShow · Oct 19, 2015 at 03:10 PM 0
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also the soft particles feature does not work. i double checked all graphic card settings and tried pretty much all NVIDIA settings.

in some forums i've read, that soft particles work only with deferred lighting - ok, but why it is working on one PC and not on the other.

if i change the particle material from alpha blending to additive, it looks a bit better (still not good at the edges, but ok..) - still, soft particles aren't working.

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