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Distortion effect on Particles?
Hello, I wish to make a effect similar to this :
http://www.youtube.com/watch?feature=player_detailpage&v=ZRp3xxt7pt8#t=10s
The sword slash effect which creates a distortion trail between 10s to 15s of the video.
Back in UDK - it was a simple Distortion shader with animated normal maps.
Any leads?
No Video Link ....
Edit : $$anonymous$$, that is a 28 $$anonymous$$ute long video. What effect are you talking about specifically? (airborne dust, sword slash, dash swoosh, pickup?). We need to know what you are looking at and referring to. Perhaps a screenshot ins$$anonymous$$d, maybe with a large arrow pointing to the particle in question!
Sorry... somehow the link embedding had failed. Link added now :)
Are you referring to the blue "Enchanting dust" particle effect?
Strange. The Video was set to play at the moment the effect appears. Anyway, I need the sword slash effect which creates a distortion trail between 10s to 15s of the video. Its pretty common even in other fighting games where a highspeed attack is made which ripples/distorts space-time in the area.
I know this is a super old thread but Im actually looking for exactly this effect (in 3D space for VR though). Is there a way nowadays to create this effect via VFX or PBR Shader Graphs?
Answer by Stardog · Jun 21, 2013 at 01:21 PM
You just need to add a Particle System with that kind of material attached to them.
Check the Asset Store > Textures & Materials > Shaders.
Or you can use Strumpy Shader Editor to make one - http://u3d.as/content/strumpy-games/strumpy-shader-editor/1C4
Hi, I know what you are talking about and what the shader is supposed to do. Its just that I can't find resources for such a common effect. There is none even on the asset store. :O I wonder if its called something else in Unity. I am just looking for the keyword distortion.
Here's a simple one - http://answers.unity3d.com/questions/211369/why-this-distortion-shader-different-in-unity34.html
There's a bug where it's upside down, but here's the fixed code: http://pastebin.com/$$anonymous$$LkRZD4v
Save the code as HeatDistortion.shader, then make a new $$anonymous$$aterial with HeatDistortion selected.
Then you need a decent diffuse material for it. This fire texture looks ok. Anything wavy that tiles well should look good. http://i.imgur.com/QiO8Brk.jpg
Adjust the strength/transparency sliders.
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