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Question by AlwaysSunny · Dec 12, 2016 at 04:02 AM · materialparticlesystemrenderermaterialpropertyblock

SetPropertyBlock doesn't work for particle systems?

I managed to use Unity for years without realizing I was creating orphan materials with every write to material.whatever

I've since replaced every call thereof with a call to Get- or SetPropertyBlock. With one exception: Particle Systems.

Trying to do this to a particle system's renderer compiles and runs but does not produce the desired runtime change to instances of that particle system. It's as if that code accomplishes nothing at all.

Any chance I get I'm calling Resources.UnloadUnused to address the leak, but it's still bugging me.

Still on 4.6
Thanks for any insight,

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avatar image AlwaysSunny · Dec 20, 2016 at 10:19 PM 0
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Apologies for the bump.

avatar image AlwaysSunny · Dec 26, 2016 at 04:59 PM 0
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Another bump - this workaround seems unacceptable for a commercial project.

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