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               Question by 
               siddharth3322 · Dec 30, 2019 at 04:40 PM · 
                materialparticlesparticlesystemrendererparticle system  
              
 
              Blast Particle Gets Cut Off
I have implemented blast particle within my game but when it spawns, it gets cutout to correspond to the nearest environment object.
This problem, I was getting:  Overall there are multiple particle systems are running to achieve this but I am attaching one particle system inspector panel details:
 Overall there are multiple particle systems are running to achieve this but I am attaching one particle system inspector panel details: 
A similar kind of renderer exists for mostly all particle systems. So please guide me to solve the above effect cut related problem with the wall.
 
                 
                blast-particle-cutout.png 
                (64.4 kB) 
               
 
                
                 
                blast-particle-renderer.png 
                (45.2 kB) 
               
 
              
               Comment
              
 
               
              Hey! I have the same problem. Were you able to solve this problem?
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
               
 
			 
                