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Question by CrazyYak · Jul 24, 2015 at 10:42 AM · particlesdestroysizechangelifetime

Particle System lifetime not affecting particles

I'm currently trying to implement a system where upon collection of an object, a particle system is spawned. The particles then move towards a multiplier to add to the player's score and each particle is destroyed on collision with the multiplier object collider.

I have everything working including the particle movement towards the object and the destruction of said particles on collision (when they do reach it) but for some reason the particles destroy themselves after a given amount of time, every time, no matter how high I set the system or individual particle lifetime to be. What's even more confusing is that when I do change the lifetime to a much higher number, the particles only seems to shrink in size and still destroy themselves after the same amount of time (around about a second or so) Can anyone explain why this is happening? Here is the code I'm using below:

public ParticleSystem system; public ParticleSystem.Particle[] particles; public float power; public GameObject target;

void Update()

{

ParticleSystem.Particle[] particles = new ParticleSystem.Particle[system.particleCount];

system.GetParticles(particles);

for(int i = 0; i < system.particleCount; i++)

{ Vector3 pos = particles[i].position;

Vector3 dir = (target.transform.position - pos).normalized;

particles[i].lifetime = 5.0f;

particles[i].velocity += dir (power / dir.sqrMagnitude Time.deltaTime); }

system.SetParticles(particles, particles.Length);

}

I've also attached a picture of the particle system's components:

alt text

alt text

untitled.png (24.1 kB)
untitled.png (20.2 kB)
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