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Question by unity1 · Apr 20, 2012 at 11:08 AM · particlesdestroy

autodesrtuct property of particle system in 3.5.0f5

I was going through online video tutorial. In this tutorial, @5:40 he sets the autodestruct property of a particle system prefab.

I think the tutor used older version of unity, and I am unable to figure out where to set that property in the 3.5.0f5. Can any one help me in this regard?

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Answer by yusufulutas · Apr 20, 2012 at 11:24 AM

yes, the tutor used older version of unity.Unfortunately new particle system don't have auto destruction but if you close looping,your particle becomes disable.

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Answer by citizen_rafiq · Oct 27, 2012 at 12:28 AM

1.unchecked looping from particle system editor 2.create a transform variable in your script as public(example explosionTrans)and set your particle object from editor. 3.now in your update method explosionTrans.particleSystem.transform.position=this.transform.position; explosionTrans.particleSystem.Play();

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Answer by hvilela · Oct 27, 2012 at 12:13 AM

Unity 3.5 uses a new particle system called Shuriken and unfortunately it do not has the auto destruction function, so you have to destruct it your-self. Like:

 function Start(){
     Destroy(gameObject, time);
 }

Where "time" is the duration.

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